1 d

How many entities are in the backrooms?

How many entities are in the backrooms?

Entity 10, more commonly known as the Skin-Stealers, are large humanoid entities that can wear the skin of their victims as a disguise. All Entities look heavily different in appearance, mechanics, and habitats. However, no two rooms within. Encounters with these entities can be unnerving, dangerous, or in rare cases, beneficial. Entity 987 is a large humanoid entity that was found locked within a room in Level 532. Level 3: Electrical Station. Temperatures of Level 75 vary between 10°C (50°F) and 35°C (95°F), dropping and rising every three to four hours. Although Level 22, 4 and Level Fun flow seamlessly together as a single Level, they house different entities inside. Discover and share knowledge about levels, entities, and more! The original Backrooms image posted on 4chan. Entity Number: 26 Habitat: May appear on any level, but has mainly been seen on Level 3, Level 5, and Level 0 Entity 26, who refers to herself as "Samantha," is a feline mammal that appears to be a typical domestic house cat, though travelers who have come into contact with her have reported to believe otherwise. Multiplayer - Play with up to TEN friends and explore The Backrooms together, or join other existing online games in the public lobby. Description: Entity 40 are an extremely common, almost invasive species to The Backrooms levels that it inhabits. Smilers are thought to possess human-like intelligence, evident by their impressive cognitive capability and their ability to cooperate with each other and form small "packs". Many entities enjoy hiding behind small bushes or tall grass, and many prepare ambushes on unsuspecting wanderers, slaughtering them on sight. Majority: The entity is found on over 50% of levels. Entrance, or "mouth," of a Mimic. These rooms contain pools and have many pipes scattered throughout along their walls and ceilings. Junkhunks are mainly docile entities when unapproached and undisturbed, roaming large outdoor levels such as Level 184, Level 140, Level 172, Level 46, Level 10, Level 50 and Level 565. Description: A scramby discovered in a banquet room. This guide offers a comprehensive overview of the known entities within the Backrooms, detailing their behaviors, habitats, and the best strategies for dealing with them. Entity 150 has eyes but has never been recorded to blink. 4 Entities 300-399; 1. 5 Entities 400-499;. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. There have been reports of an outbreak in the MG. Fastest Escape is Displayed. — Excerpt from Sector FB director, Anastasia Valentin's initial report on Slashers. Inside of the fandom for the backrooms, there are many YouTube channels that visit most of the entities and levels that there are information about. Entity 22, also known as Warning Kites, refers to a group of kites of childish design. Level 3, also referred to as "The Electrical Station", is an expansive complex of attenuated brick hallways with electrical machinery scattered throughout. These entities spend most of their time tucked away in tight spaces like closets, drains. Learn their behaviors, levels, and dangers. Scrambies are humanoid entities with peculiar body structures, often characterized by possessing more than four limbs or, occasionally, fewer than four. They are classified into three categories: their number, name, and habitat. Their bodies typically exhibit a completely black appearance resembling a stick figure and may resemble giant spiders. They are frequently found stationed in corners or hallways, remaining static until they're disturbed. Throngs of people on the internet become obsessed. One prominent Entity is the Camo Crawler, but there are two (2) special Entities that can spawn. They resemble spiders, but have six rootlike legs and extremely elongated "heads". As of 2014, this classification therefore allows the owner to disc. Description: A scramby discovered in a banquet room. The ground is covered with a seemingly bottomless blanket of icy snow. Level 3 is the 4th level of the Backrooms. They all appear to have a similar design, with star-shaped indentions along their sides. I noticed something exposed on it, like a weak spot. With each population being unique depending on the Level it's on (Example: There is a species of Death Rat that is hairless to better cope with the hot temperature of Level 2). With the earliest MG. Entities exhibiting threatening behaviors and presenting immediate risks are called or cataloged as " Dangerous Entities These entities can either kill or present an imminent danger to wanderers; however, those can harm for self-defense, food, or other purposes that, differently from the safe ones, have a high chance of killing a wanderer. When approached, they will suddenly emit a loud noise and run at the player. Level 37 - Sublimity. This is a list of the 10 Entities in Inside the Backrooms: # Image Document Name Levels Danger Level # Bacteria: Dark Rooms: 1 8 Hound: Dark Rooms, Sewerage: 2 3 Smiler: May 11, 2022 · The Backrooms are not a real place. The board alleged Disney made a “backroom deal” to retain control The Florida board handpicked by governor Ron DeSantis to exert control over Disney’s district has countersued the. They were overthrown and their alliance was fractured Entity 124 - "The Memory Manager" 29 Jan 2024 15:21 +7 (+16, -9) Discovery: Entity 13 was discovered by an unaligned wanderer when they watched a person being taken by a Transporter in Level 131. We are still working on creating pages for items and entities, so if you would like to help. Also, if it is indeed a member of the Children, the nature and type of its powers are most similar to the Exalted One , the purported owner of the final artifact found within the copy of the Temple of the Exalted Ecclesiast in Level 94. "Tragedy struck Gloppy Joe's butchery exactly one year ago as the establishment's owner, Joseph Glopshire ('Gloppy Joe' to his friends) had his head. Rare: The entity is found on less than 5 levels. Common: The entity is found on more than 20 levels. Level 149 is the 150 th level of the Backrooms. Additionally, the fluorescent lights are known to produce a quiet hum-buzz that increases and decreases its volume at random. Most of this level is furnished with decor commonly found at. Plague Goblins are cat-sized semi-bipedal entities that resemble a cross between a bird and mammal, weighing 8-17lbs (37kg) on average. The difference between epistemology and ontology in part is the subject that is being studied by each. Many: The entity is found in a myriad of levels. Upon being roused, Dolls spring into activity, emanating an aura of severe dread and unease. As of March 30th, 2024, The Backdoor is only enterable if the player has subsequently obtained the Detour achievement. It features a gameplay loop consisting of looting for resources during the daytime, while evading and eventually eliminating strange entities present within. As such, they can communicate with wanderers both vocally and via a small TV-like screen positioned haphazardly inside the elevator. The climate of the level never appears to shift from an overcast, leaden sky, with brief and infrequent spells of light rain and fog. Save for the Silver Castle, located on the highest point on the island, there is no place devoid of hostile entities. To kick off its new journe. Backrooms Mythos Wiki Backrooms Entities Entities cover a wide range of different looks and appearances, all of which are completely arbitrary. Entity 70 is also acidic to human tissues, e, epithelial tissue, nervous tissues, and muscle tissues. Her consistently documented behaviors include the verbal usage of internet slang, referencing recent popular media and "memes", difficulty accepting defeat, and a tendency to manipulate wanderers into playing games with her. Exits [] Navigate through the labyrinth of Level 6 and find the entrance to Level 7 to escape. It appears to be an Arcade. From advertisers to hackers, there are numerous reasons why y. Description: The Scomparsa is a gigantic pterodactyl-like creature (although it has more in common with the Quetzalcoatlus) that hunts the bigger quarries of level 669, hunting by means of echolocation. They crawl on all fours to move across the halls of the backrooms, with their back legs further stretched out (more similar to a canine's leg structure then to ours). Shrek in the Backrooms guides:https://youtube. Hey everyone and welcome to a HUGE compilation video where I go over ALL the Backrooms creatures and entities (published AND archived creatures) that i've ta. (CSE: BAMM) (OTC-QB: BMMJ) (the 'Company' or 'BaM'), a multi-state operator, is pleased to 6, 2021 /C. Sign in to add this item to your wishlist, follow it, or mark it as ignored. The array of entities, each with its distinct traits and degrees of hostility, stalks the limitless corridors and chambers. As aforementioned, their appearance mimics those of humanoids, however, they feature several unsettling and unorthodox abnormalities on their bodies which make them different from normal humans. Entities Skip to List: Try a Random Entity? Explore the Backrooms normal-levels-i entities objects phenomena poi-s groups-list tales. They are most commonly found on the first 3. As stated by BusinessDictionary. Nearly each level has a different entity, so with many different monsters there is debate over the best. The entity has been witnessed to appear near isolated areas, infecting food items and supplies; however, due to the unnatural appearance of Entity 999 , the pathogen is difficult to identify. The entity density on this level is estimated to be one per 35 square feet (3 Entity 67, also known as 'The Partygoers", are aggressive and highly intelligent entities found in the Pastrooms. The Backrooms If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Entity 10, more commonly known as the Skin-Stealers, are large humanoid entities that can wear the skin of their victims as a disguise. Ants are a collective of small, fuzzy, round creatures who only seem to enjoy huddling around the darkest corners of rooms. Learn their behaviors, levels, and dangers. rompe pecho Explore the different types of entities that inhabit the Backrooms, a mysterious and endless labyrinth of rooms. Get ready for a post All entities will come out on different terms. Their main objective is to deter the players from reaching the end of the floor - by various means, be it harming or outright killing them under. All Entities look heavily different in appearance, mechanics, and habitats. Victims remain conscious after mutilation. They are some of the more common hostile entities found in many levels of the Backrooms but are less common. Level 1: "Habitable Zone". … The Backrooms are more than mere myth; they are a collective experience, a shared exploration into the eerie and the uncanny. There isn't a guaranteed. Entity 3, known as The Smiler, is by far one of the most horrifying entities in Inside The Backrooms. 3 Entities 200-299; 1. This level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Survival Difficulty. Nothing but the stink of old, moist carpets, the madness of mono-yellow, and the blinding light of fluorescent bulbs at maximum hum-buzz. Over 600 million sq. This led to most people thinking dullers. Starting a business can be challenging. The Backrooms are a spatial anomaly outside of standard reality. Think of them as spin-offs of. Simply survive within level 0 for 15 minutes. Though the clouds may move based on the position and gaze of the individual wanderer — giving the clouds an illusion of depth — it is actually a solid flat surface. Documenting the levels, entities, objects and phenomena of the Backrooms. You work in the cinema as an usher and accidentally fell into the Backrooms, now being trapped, needing to unravel the mysteries of the yellow rooms in order to get out of this place, but be careful, there are entities that will be in your way. Entities but cannot kill you. base located in the level but it cannot be confirmed. Survival Difficulty. wonders 2023 2nd grade Infection may occur by breathing contaminated air or by contact with. page revision: 252, last edited: 31 Aug 2023 22:00. page revision: 252, last edited: 31 Aug 2023 22:00. Release Version [] Entity 28- The Spokeslady Habitat: The Hotel Spokeslady begins yet another wonderful day of much entertainment in the hotel. The best way to escape a Smiler is to keep eye contact. A horror multiplayer developed by Mrfatcat and published by Mrfatcat and Dropsiick. Nothing but the stink of old, moist carpets, the madness of mono-yellow, and the blinding light of fluorescent bulbs at maximum hum-buzz. Over 600 million sq. to request assistance Like many humanoid entities in The Backrooms, camo crawler anatomy is very similar to wanderer anatomy. Entities can be found on a variety of different Levels, meaning some Entities can be found on different Levels than others Homo Sapiens — also known as Humans — are a species of intelligent, nearly hairless, bipedal apes that are among the most widespread and influential sapient lifeforms. XBRL stands for Extensible Business Reporting Language. Documenting the levels, entities, objects and phenomena of the Backrooms. There are no other facial features that can be seen. Their Base is known to be "The Smiling Room". 0 Version) This guide is here to have everything known about the game at your fingertips. These clouds imprinted onto the floor are, for the sake of comparison, akin to a 3D texture or holographic display. Additionally, they display many sadistic tendencies, often verbally taunting and torturing their victims for amusement. They seem to have inhabited the Backrooms for many years, starting out as normal. Colloquially called "Lucky Cranes," they come in a variety of patterns, colors, and sizes. The Squires are adorned with suits of armor that appear to have originated from 14th-16th-century Europe, and they each possess a unique weapon that they display proficiency in the use of. rahsweets SteamDB has been running ad-free since 2012. Level 73 is an incredibly difficult level to survive in due to the catastrophic amount of entities that appear in it. Many of the most beloved levels aim to evoke a particular emotion or touch on certain themes, and as the author, you're free to bend the laws of reality as you please in order to craft a thought-provoking piece of the Backrooms universe. You've been here before. A Being that roams the Backrooms About This Game. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Full game guide in order (42. These entities spend most of their time tucked away in tight spaces like closets, drains. III - Behavior. Time doesn't work the same, and there are dangerous entities lurking in the shadows. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty. Majority: The entity is found on over 50% of levels. Level 9 is a suburban area at night with many houses that vary in design and size. The rare voice Level 7 Level 17 Level doors Level Ending Categories. This Entity is: Scratcher; Entrances & Exits [] Entrances [] Run through the entire hallway in Level ! and enter the door at the end to get here. The Backrooms are a fictional location originating from a 2019 4chan thread. Civilization, is a Sub-Level in Escape the Backrooms. The Crawler fungus can only spread to humans through liquid.

Post Opinion